YES. My first VR game was a 3-level environmental puzzle and it looked great but it made like 70% of my players sick. It taught me about how UX, interaction design, and usability are 100 times more important than just how good a product looks.https://twitter.com/quinnytown/status/1119213631860822016 …
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Good praise comes out of a successful project. Great learnings come out of a failed project. Your evolution as a person needs both.
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One of the reasons I like working at @magicleap is that openness towards failure. One of our seven core values is fearless curiosity - Look ahead. Leap anyway.
Sometimes we land on our feet, sometimes we don't. But we always learn something in the process.
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