Ohh, there's a patch out for async-std that improves threadpool performance by up to 400% on certain workloads. It still needs reviewing, but those numbers sure are impressive!https://github.com/async-rs/async-std/pull/108 …
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Hm, as we have a scaling runtime, you'd get your resources. That being said, given time and design, if may be possible to enable things like that. But not while the library is literally a week old ;). Please feel free to write down your usecase here.https://github.com/async-rs/async-std/issues/79 …
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Writing about stuff to learn how it works, mostly in Rust.
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