Ohh, there's a patch out for async-std that improves threadpool performance by up to 400% on certain workloads. It still needs reviewing, but those numbers sure are impressive!https://github.com/async-rs/async-std/pull/108 …
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It doesn't, and I don't think it should either at the moment. Instead of offloading configuration to end-users by adding more knobs, I think we should continue to make it so the pool can scale up/down based on the workload.
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That makes total sense - I was mostly thinking of situations where you have different kind of workloads and concurrency mechanisms and you might want to constrain e.g. the number of threads async-std can use.
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Writing about stuff to learn how it works, mostly in Rust.
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