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Now with directional animation and 100% more good sitspic.twitter.com/jg2KlKvPnL -
Slide-y dog and lighting! The new light rendering tools for Unity 2D are really nice. So far I've written maybe 10 lines of code and I've recreated most of what I had in Godot (and previously Amethyst)
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Magical floaty pup understands nav meshes and pathfinding in
#unity
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Broken collision detection + pathfinding is so entertaining :cryy:pic.twitter.com/pqnKbx3Y4b
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@santaclause I kindly request that these two good dogs have something nice for Christmas
pic.twitter.com/KGljhp4WiA
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Simulator update: animations now support directions determined by where the entity is moving
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A little visual debugging to help fix some path finding bugs. Bonus glowing doggo.pic.twitter.com/BpyncwwKj6
Prikaži ovu nit -
Derpy path finding in my simulator. This amazing effect can be achieved using the A* algorithm sprinkled with some off-by-one errors
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Three photo summary of my trip to Mexico City with
@risadls. Beautiful sights, great food, and the weirdest ballet I’ve ever seen.pic.twitter.com/3OSOFJSHYB
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Had a beautiful vacation in Japan with
@risadls and fam. Here’s my three favorite photos from the trip.pic.twitter.com/zOt7hphCMj
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A side project I worked on to make a super simple workflow for creating and hosting
#WebAssembly progressive web apps in Rust. https://woz.sh pic.twitter.com/m5SihqYklS -
Multi-layer tilemaps (that kind of look like our house) working in the simulator. Bonus doggo that ignores physics.
#AmethystEngine#rustlangpic.twitter.com/H6BnVMxkry -
After much futzing around with dependencies, I've got the Chocolatier running again. I've only been out of the
#clojure#clojurescript game for a year or so and lots has changed! Big yak shave to get everything working again from java (wtf oracle) to lein to figwheel.

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Started a new
#rustlang project—a simulator using the amethyst game engine. Initial impressions: - ECS implementation is straightforward and pleasant - Hard to learn, features not documented are difficult to discover - Not very ergonomic (sprites, rendering, input, tiles) more...pic.twitter.com/kSHaMaD7xJPrikaži ovu nit -
I just came across this apparently legendary game development talk about adding ‘juice’ to improve game feel. So well done and delightful (and broadly applicable). https://youtu.be/Fy0aCDmgnxg Could my
#gamedev friends link me to some more of these must-watch talks? -
Čini se da učitavanje traje već neko vrijeme.
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