Alex Kehayias

@alexkehayias

Hacker, entrepreneur, musician, working on . Married to

SF
Vrijeme pridruživanja: svibanj 2009.

Medijski sadržaj

  1. 26. sij

    🐶Now with directional animation and 100% more good sits

  2. 21. sij

    Slide-y dog and lighting! The new light rendering tools for Unity 2D are really nice. So far I've written maybe 10 lines of code and I've recreated most of what I had in Godot (and previously Amethyst) 😎

  3. 20. sij

    Magical floaty pup understands nav meshes and pathfinding in 🤷

  4. 18. sij
    Odgovor korisniku/ci
  5. 14. sij

    Broken collision detection + pathfinding is so entertaining :cryy:

  6. 23. pro 2019.

    I kindly request that these two good dogs have something nice for Christmas 🎄

  7. 21. stu 2019.
  8. 16. stu 2019.

    Simulator update: animations now support directions determined by where the entity is moving 🙌🏻

  9. 31. lis 2019.

    A little visual debugging to help fix some path finding bugs. Bonus glowing doggo.

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  10. 27. lis 2019.

    Derpy path finding in my simulator. This amazing effect can be achieved using the A* algorithm sprinkled with some off-by-one errors 🥴

  11. 16. lis 2019.

    This thing is huge. Pancakes for scale.

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  12. 16. lis 2019.

    .: hold my GDPR Me: que??? : ...

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  13. 8. ruj 2019.

    Three photo summary of my trip to Mexico City with . Beautiful sights, great food, and the weirdest ballet I’ve ever seen.

  14. 22. srp 2019.

    Had a beautiful vacation in Japan with and fam. Here’s my three favorite photos from the trip.

  15. 8. srp 2019.

    A side project I worked on to make a super simple workflow for creating and hosting progressive web apps in Rust.

  16. 7. srp 2019.

    Multi-layer tilemaps (that kind of look like our house) working in the simulator. Bonus doggo that ignores physics.

  17. 16. lip 2019.

    After much futzing around with dependencies, I've got the Chocolatier running again. I've only been out of the game for a year or so and lots has changed! Big yak shave to get everything working again from java (wtf oracle) to lein to figwheel. 🥴🎮🕹️

  18. 15. lip 2019.

    Started a new project—a simulator using the amethyst game engine. Initial impressions: - ECS implementation is straightforward and pleasant - Hard to learn, features not documented are difficult to discover - Not very ergonomic (sprites, rendering, input, tiles) more...

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  19. 1. lip 2019.

    I just came across this apparently legendary game development talk about adding ‘juice’ to improve game feel. So well done and delightful (and broadly applicable). Could my friends link me to some more of these must-watch talks?

  20. 19. svi 2019.

    This majestic dog of ours

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