Wave Function Collapse for 2D/3D tilemap generation https://github.com/mxgmn/WaveFunctionCollapse … #procgen
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Thought the same, the first reply on Reddit mentions the similarities; WFC looks a bit more developed by now...
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It addresses the same problem, but is based on backtracking instead of wave representation (arc consistency). Like http://logarithmic.net/pfh/ghost-diagrams …
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The example tileset is very easy.If there were no houses,it could be done with marching squares.Interesting to see how it performs on knots.
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That's really cool! Is it the input only an image? And do you know why you get the (few) errors?
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I'm not the author, it's explained a bit on Reddit in the first reply. Not sure how many examples were used, but maybe missing patches?
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i'd like to see more approaches that work in lod levels, from coarse to fine
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OMG, MAKE A PSEUDO POKEMON GAME WITH ME
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I'm not sure I feel comfortable being used in this fashion. :/
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sweet
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Pretty cool stuff!
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Love how u see it start to make a house in the bottom left then decide against it. Very cool
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I'm interested as it looks like having pretty, could you explain a little more how it works, please?
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Oh my bad, it was a reddit link
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