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Some optimisations with particles and vector math have allowed me to create some new attack patterns and up the difficulty for my bullethell attack. (1 of 2)
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Say hello to the new face of my boss, Dridex.
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I’ve been working on an upgrade to one of my attack patterns but I’ve been really struggling with making a telegraphing visual for it. Any thoughts or suggestions?
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The newly adjusted highest level of difficulty of my bosses beam attack in my Pico-8 game, Cryptocide: Dridex. It's pretty punishing for me but I'm sure you guys can handle it.
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Procrastinating so I updated my menu graphic.
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