A-Frame

@aframevr

A web framework for building virtual reality experiences | Maintained by | Sign up for updates

Virtual Reality
Joined November 2015

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  1. Retweeted

    Today's hobby programming. Making WebVR version of parallax expression by using face tracking by mediapipe and 3D scene by A-Frame.

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  2. Retweeted
    Sep 12

    Thanks to and all the team for the handtracking update! And obviously for making it possible in the first place with ! It just feels awesome to play the harp in my Quest without any controllers! Try it here:

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  3. Retweeted

    30s of gameplay of my upcoming entry for . It's build with , and still work in progress...

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  4. Retweeted
    Sep 9

    Add hand tracking 🖐 🤚 to your experience with one line of HTML! 👆Thanks to for breaking ground and for spearheading the standard 🙏 Try 🤏 learn and make the code your own ✍️ 🖖👍🤟🤙

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  5. Retweeted
    Sep 8

    It was incredibly fun to build this shared virtual world for . Thanks to framework we could make this experience accessible directly in a browser on almost any platform including .

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  6. Retweeted
    Sep 6
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  7. Retweeted
    Aug 30

    Added experimental 3D drawing with hand tracking to in Feels very natural to draw with your hands in the air 👐 And it all runs in a browser!

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  8. Retweeted
    Aug 30

    seeking pro for a paid 2 week sprint which could lead to fulltime work/equity. Experience in shaders / MMO / A/V conferencing / deployment wonderful plus. DM website/resume.

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  9. Retweeted
    Aug 19

    I made a 3D piece from the Alps with the Matterhorn. Thanks to for inspiration, used for editing the textures, used for displaying and to the that created the stars Project page:

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  10. Retweeted
    Aug 19
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  11. Retweeted
    Aug 15

    webxr example of 16,000+ realtime lit polygons with vertex baked ambient occlusion running in using lambert shaders to run at 72fps on the Quest.

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  12. Retweeted
    Aug 16

    Upgrading from 3DoF to 6DoF! By combining my AR web sdk with ’s motion mapping web sdk, I’m able to get my ’ position in addition to head tracking! Also used for displaying orientation 👓 Thanks for testing it out 🤓

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  13. Retweeted
    Aug 14

    kikoano with the experiments on a UI library on top of . We've had HTML-to-canvas tools before but I love the work put into the examples.

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  14. Retweeted
    Aug 12

    Pretty Big Monster () is looking for creative developers to bring more immersive, 3D experiences to the web. Three.js and/or game dev experience is ideal, if you're a fit or know someone who might be, please hit us up!

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  15. Retweeted
    Aug 12

    I played with to create the moon. Thanks go to for giving me the link to the image and displacement map from the moon and to the that created the nice star background

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  16. Retweeted
    May 23

    Discover new music in my updated Fathom VR! Built with , it should work in any browser, such as . It even kind of works in non-VR mode on desktop and mobile... It's still a work in progress, so feedback appreciated!

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  17. Retweeted
    Aug 10

    Famicase virtual exhibition in VR built with optimised for Quest

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  18. Retweeted
    Aug 7

    Barrier Mage: Draw mystic symbols to create barriers! * The tutorial system is not functional, so you have to observe the shape of the symbols and draw them very neatly. * The barriers don't actually do anything yet!

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  19. Retweeted
    Aug 6

    Practica para WEB con A-frame con render 360º Modeling en 3DS MAX

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  20. Retweeted
    Aug 4

    Excited to bring hand tracking to FRAME, the meeting tool in 👐 Using your hands is a huge step forward for remote working and remote education 🎓

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