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A-Frame
@aframevr
A web framework for building virtual reality experiences | Maintained by | Sign up for updates aframe.io/subscribe
Virtual Realityaframe.ioJoined November 2015

A-Frame’s Tweets

Meta's VR/Metaverse Content team is looking to learn more about WebXR developers and WebXR content in order to learn how to better support developers in this space. If you're building something cool in WebXR, they'd love to hear from you...
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Using my voice to take pictures in AR, name them, and locate their original source! #WebXR I casted the Quest Pro to my MacBook to take pictures and run speech recognition, since neither is available on the Oculus Browser
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AR Violin on the Quest Pro 🎻 #WebXR @aframevr Instead of using AR to assist me playing a real violin, I used @Polycam3D to 3D scan the violin & bow, and used a violin #Tonejs instrument Each finger maps to each string, and the more I curl them the higher the note twitter.com/ConcreteSciFi/…
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Reminder that is an independent framework. Any help via sponsorships github.com/sponsors/dmarc is key to make it sustainable 🙏 I’m fueled by coffee and croissants and those ain’t free 😋
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A-Frame 1.4.1 officially out! @aframevr 28 A-Framers helped on this one including friends from @Meta @Samsung and @Microsoft! 👏🏆 See what changed and who made it happen: github.com/aframevr/afram Support via Github sponsorships super appreciated: github.com/sponsors/dmarc
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AR Violin on the Quest Pro 🎻 #WebXR Instead of using AR to assist me playing a real violin, I used to 3D scan the violin & bow, and used a violin #Tonejs instrument Each finger maps to each string, and the more I curl them the higher the note
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AR Violin Assistance on the Quest Pro! #WebXR @aframevr Used pitch detection to detect whether the right note is hit, then highlighted which string/position to play next Sorry for sounding like crap - never played the violin before twitter.com/ConcreteSciFi/…
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Using the Quest Pro’s persistent anchors to align a scan of our apartment with the real world, even when refreshing the page #WebXR
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AR Spotlight search on the Quest Pro, using Object Detection and Plane Detection to recognize and remember where objects are! @aframevr #WebXR Used Teachable Machine to create the model, casted the video to my laptop to run the model, and streamed results back via WebSockets twitter.com/ConcreteSciFi/…
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Collaborative AR using our full body tracking system, a avatar, , and ! #WebXR The top left is a Quest Pro, top right is a Quest 2 using body tracking (we couldn’t record passthrough so we used a scan), and the bottom is a MacBook
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Viewing ourself in the third person in AR, using our motion modules, a @readyplayerme avatar, a @Polycam3D scan of the room, and @aframevr on the Quest Pro #WebXR twitter.com/ConcreteSciFi/…
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