Meta's VR/Metaverse Content team is looking to learn more about WebXR developers and WebXR content in order to learn how to better support developers in this space. If you're building something cool in WebXR, they'd love to hear from you...
A-Frame
@aframevr
A web framework for building virtual reality experiences | Maintained by | Sign up for updates aframe.io/subscribe
A-Frame’s Tweets
Just published a new blog post on how to enable pass-through in WebXR for the Quest! With examples in native JavaScript, and timmykokke.com/blog/2023-02-0 #WebXR #AR #MetaQuest2
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Project: Shoes Store — 3D WEB + Augmented Reality.
Very happy to share this great project that we created: a dream immersive site that has VR technology and AR filters. ✨
Link to Site: shorturl.at/bHIV7
#web #AugmentedReality #Blender3d #creativecoding
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Multiplayer! Our #bridgesim project is running on mobile, flatscreen and #quest2 all in a browser thanks to ! patreon.com/shieldsup #indiegamedeveloper #screenshotsaturday #indiegame
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AR Violin on the Quest Pro
#WebXR @aframevr
Instead of using AR to assist me playing a real violin, I used @Polycam3D to 3D scan the violin & bow, and used a violin #Tonejs instrument
Each finger maps to each string, and the more I curl them the higher the note twitter.com/ConcreteSciFi/…
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Primitives from as clonable objects for world building!😆
Object.getOwnPropertyNames(AFRAME.primitives.primitives).filter( i => other_primitives.indexOf(i) < 0 )
.map( (i,j) => addPrimitive( i, ""+j/7+" 1.4 -0.5" ).setAttribute('clone-on-primarypinchstarted', true) )
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Reminder that is an independent framework. Any help via sponsorships github.com/sponsors/dmarc is key to make it sustainable 🙏
I’m fueled by coffee and croissants and those ain’t free 😋
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A-Frame 1.4.1 officially out! @aframevr
28 A-Framers helped on this one including friends from @Meta @Samsung and @Microsoft! 
See what changed and who made it happen:
github.com/aframevr/afram
Support via Github sponsorships super appreciated: github.com/sponsors/dmarc
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A-Frame 1.4.1 officially out!
28 A-Framers helped on this one including friends from and ! 👏🏆
See what changed and who made it happen:
github.com/aframevr/afram
Support via Github sponsorships super appreciated: github.com/sponsors/dmarc
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We saved moonrider thanks to and friends from , and
👏👏👏
Also thanks to all that reached out offering help. You're awesome 🏆
moonrider.xyz made with
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Created an easy to use, high-quality mirror for A-Frame. Simply add <a-mirror> to your scene and you're good to go. It doesn't use render to texture, so the mirror image is perfectly sharp and anti-aliased. github.com/mrxz/fern-afra #webxr #threejs
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AR Violin Assistance on the Quest Pro! #WebXR @aframevr
Used pitch detection to detect whether the right note is hit, then highlighted which string/position to play next
Sorry for sounding like crap - never played the violin before twitter.com/ConcreteSciFi/…
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#WebXR Taiko!!
Import and play any taiko beatmap right from the browser. Try it at cadenzavr.com
Source code: github.com/CadenzaVR/cade
Made with: #TypeScript
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Infinite AR staircase @aframevr #WebXR twitter.com/ConcreteSciFi/…
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youtu.be/_lUWkL84bjA Tutorial and quick Howto for using this new #component and map editor tool I created to help #developers and hobbyists building rooms for games and apps
Feel free to download and use in your own projects
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We're running a hackathon until the 10th of Jan to build things with and/or create a compelling 3D space.
Prizes include a Quest Pro, Quest 2s, Quest Pro controllers + loads more!
There are limited spaces and only a few left(11)!
Join Here >> discord.gg/9jMhJqxe
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Using the Quest Pro’s persistent anchors to align a @Polycam3D scan of our apartment with the real world, even when refreshing the page @aframevr #WebXR twitter.com/ConcreteSciFi/…
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Using the Quest Pro’s persistent anchors to align a scan of our apartment with the real world, even when refreshing the page #WebXR
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AR Spotlight search on the Quest Pro, using Object Detection and Plane Detection to recognize and remember where objects are! @aframevr #WebXR
Used Teachable Machine to create the model, casted the video to my laptop to run the model, and streamed results back via WebSockets twitter.com/ConcreteSciFi/…
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I am verifying my ownership of A-Frame - Building the open Metaverse on Gitcoin Grants at gitcoin.co/grants/4680/a-. 🎆🎁🥂🎆🥂⚡
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Meta #Quest browser 24.4 is rolling out now with support for #webxr same-origin immersive navigation. This allows you to stay immersive while navigating to other sites.
aframevr has support: aframe.io/docs/1.3.0/com
#xp
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We’ll be discontinuing Moonrider (moonrider.xyz) at the end of Dec unless someone sponsors cloud costs. Not much but adding up over time. We’ve been giving it away for free for 3+ years. 5-7k DAUs, 80-100k MAUs and 16 min avg. session all VR. DM if wanna help
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Collaborative AR using our full body tracking system, a avatar, , and ! #WebXR
The top left is a Quest Pro, top right is a Quest 2 using body tracking (we couldn’t record passthrough so we used a scan), and the bottom is a MacBook
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Viewing ourself in the third person in AR, using our motion modules, a @readyplayerme avatar, a @Polycam3D scan of the room, and @aframevr on the Quest Pro #WebXR twitter.com/ConcreteSciFi/…
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In Brussels🇧🇪 and curious about creative coding or a practioner eager to share? Wondering what can be done w/ & more, especially using #WebXR?
Join us🤗 for the 1st Creative Meetup December 8th at ! Details creativemeetup.be
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Prehistoric Domain works like a charm with the new version of 1.2 and .
Bravo for the work on these incredible tools 👏
- Captured on standalone Quest 1 -
#webxr #vr #indiedev #indiegames
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Above Par-adowski #WebXR Mini-Golf now available straight from the Oculus Browser!!⛳🏌️♀️✨
Really proud of the entire team at , made using + , hosted on , targeting , with help from the WebXR community!
Hope you all enjoy! 💕
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Animating a @readyplayerme avatar in AR using the Quest Pro, @aframevr, and our motion modules for full body tracking
Just a simple webpage - no cameras or apps needed twitter.com/ConcreteSciFi/…
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Above Par-adowski #WebXR Mini-Golf, out now ⛳🥳
Native-quality VR gameplay + UX on the web, open sourced & well-documented 🧾
Made by w/ + , hosted on , targeting , with help from the WebXR community
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Homer's metaverse now supports passthrough on Quest devices!
WebXR cross compatibility is amazing, Homer runs on VR, mobile AR and now supports passthrough on Quest 2/Pro 🤘
Remix on : glitch.com/edit/#!/homer-
Try it: homer-metaverse.glitch.me
Made with
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Animating a avatar in AR using the Quest Pro, , and our motion modules for full body tracking
Just a simple webpage - no cameras or apps needed
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Animating a @readyplayerme avatar in @aframevr via full body tracking using our motion modules and smart insoles
No cameras or apps needed - just a simple webpage twitter.com/ConcreteSciFi/…
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Project: Bullbenny — 3D WEB + Augmented Reality.
Very happy to share this great project that we created: a dream immersive site that has VR technology and AR filters. ✨
Link to Site: bullbenny-post-d4t4.veintiuno.studio
#web #AugmentedReality #Blender3d #creativecoding
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Back in April we developed a virtual golf hole for our Mini Masters event. And then we couldn't put it down. Coming soon: a full putt-putt course designed for #WebXR, made with & , hosted on , and targeting
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Above Par-adowski WebXR Mini-Golf launches this week!
Hole #9 + drive-in credit sequence for #ScreenshotSaturday, made with & by , hosted on , targeting via #WebXR ⛳📽️🚗⛽🏌️♂️
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This is the #WebXR thing I've been working on and a full 30 seconds are now presentable. Scenery made in . Raccoon by . Running on .
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A year ago Facundo Dualde, student from , contacted me to make moleculARweb markers-free. And he did it!
In this playground objects float around and you grab them with just your hands! All web of course, using and 's ML libraries for body tracking.
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New shirt! 👕
"The HTML of the Metaverse"
Buy yours and support the Open Metaverse 🙏 💕
cottonbureau.com/p/8SG9GD/shirt
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