For decades, but especially in the late 90s & 00s, game journalism talked about game engines in a way that suggested they knew shit.
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PR takes a lot of blame for talking about engines like the most important thing, but journalists parroted it uncritically in most cases.
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Maybe he just doesn't like unity and buys games to satisfy his interest in background tech moreso than the actual game product
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When you say it like that, it just sounds like a really, really specific fetish.
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Most people don't even know what a game engine is. Most conflate a renderer with a game engine.
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Yup. This is the most common understanding of a "game engine".
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I agree. It's so rare to see them talked about well, it's more than likely better not to even mention it.
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I agree with this. Talking about engine is good for people who wants to get into games. They can learn what an engine was able to do/build
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...which is a licensed version of CryEngine. They switched because Amazon offered better support than Crytek.
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Feels inaccurate. RSI pretty much brought out alot of CryEngine devs. I suspect the support Amazon provides is very specific to online tools
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