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Orthy @ DICE’s Tweets
Hate to say it, but the For You tab is better than the Following tab (for me) now.
The amount of people and accounts I see there vs. the other is night and day. So many people just not even showing up in following.
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DREAM JOB ALERT!
I'm looking for someone to run our Global Partner Development team, managing a crew of incredible folks providing support to thousands of indie partners, and helping spot the next great PlayStation Indie games. Pls RT and send me recs!
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Can someone send me the link?
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Grab the latest in our Digital Eclipse Arcade series for free via signing up for our newsletter. Worth it!
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Rescue cats, collect hearts, and flip gravity with Q.P.I.D., the newest game in the #DEArcade series. If you're a subscriber to our newsletter, there's a Steam code waiting in your inbox. If not, join now & get a code in the next batch! bit.ly/de_mailinglist #QPID
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I forgot to grow my annual DICE mustache.
It’s so crazy how good Metroid Prime Remastered is on the Switch. Game still feels ahead of it’s time + even ahead of today in many ways.
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There is a profound, generational transformation happening on LinkedIn right now:
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Beautiful sunny view from my desk today is curing seasonal depression.
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(An unfortunate wrinkle in my plan is that many publishers require a GDD as a contract requirement so it’s in your best interest to figure out how to do that in a way that satisfies, the contract, the team and the desire to not make a huge GDD 🤡)
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It’s been really fun talking to everyone about this! It’s a deep topic that’s hard to cover intricately on Twitter.
Do whatever is best for the project/team. Rarely is a traditional GDD the answer anymore IMO. I think we evolved/work differently now.
Make the software the GDD!
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Prototype + build build build. Shouldn't have to say this but this is only way you will ever really know any truth about what you are making and the only real way to demonstrate the intent of product. This is the only thing that truly matters.
I dunno. Works for me. 5/5
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Max 2 page Feature Spec docs that outline the user story, needs, disciplines, assets, systems etc. so that anyone can clearly understand the core of feature as it relates to the pillars, product, team etc. in 5 minutes or less. Throw these in a folder directory/wiki. 4/5
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10 slide max Product Pillar deck that clearly states the core pillars of what you are making and why from creative to business. Give this to the entire team on day one and ruthlessly/transparently throw out/say no to anything that does not immediately support these pillars. 3/5
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+/- 30 slide high level Creative Vision deck that outlines what you intend to make, what it looks like, influences, concept art etc (you get the picture). Small but PACKED with definitive information about the concept vision that anyone can understand in 15 minutes or less 2/5
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The Game Design Document (a finely manicured and detailed collection of best guesses that is obsolete before completion) is dead. Stop making and requiring these relics of ye olde days.
Instead, try the following (YMMV): 1/5
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