Anton Klinger

@accidentlyAnton

I like games. I sometimes make them . I often play them. I tweet deutsches Englisch. Going fast in . A guy studying computer science

Vrijeme pridruživanja: kolovoz 2016.

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  1. 31. sij
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  2. proslijedio/la je Tweet
    21. sij

    is now out on Steam! Get it here: Why? Well, not just because it Looks Like This™, but there's a lot of game design and care that's gone into it. Time for a thread!

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  3. 28. pro 2019.

    I don't know why I thought it was a good idea to make a different transition for every menu subscreen >.>

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  4. 24. pro 2019.

    This game is really good and I like it so much I spent a good chunk of 2018 speedrunning it. 90% off is a steal!

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  5. 9. stu 2019.

    I regret to inform you, that I was unable to stop myself from making the game infinitely cooler.

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  6. 2. stu 2019.

    Need to suppress the urge to rewrite everything to use delta time instead of fixed frame time, just so I can have a cool slow-motion effect instead of freezing time completely.

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  7. 18. lis 2019.

    I was told my game reminded someone of an old game called “Android“. And I have no idea how to google for it, so I don't just find results for games on android. help

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  8. 17. lis 2019.

    Played this a few months ago. Commanding a swarm of monsters has never been more fun. Go get it!

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  9. 15. lis 2019.

    I promise I won't let my degree get to my head.

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  10. 15. lis 2019.

    I have a Bachelor of Science now, which means I finally know how to fix all your printers for ever. However, my newfound pride disallows me to do such lowly work, thus all your printers shall remain broken.

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  11. 5. lis 2019.
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  12. 1. lis 2019.

    After 95 days of playing one mission (boarding a vessel) per day, I finally managed to beat the game on Hard Bastard difficulty with Ironman setting. It's time for Foon mode now!

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  13. proslijedio/la je Tweet
    29. kol 2019.

    Helloooo!! My game, Wilmot's Warehouse, is out TODAY on PC, Mac, & Switch! Help me slide, stack, and sort hundreds of items and deliver them to customers. Bring a friend along for some co-op organising too! Purchase and info here: Thanks! :^)

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  14. proslijedio/la je Tweet

    And we're live! is now available on Steam and on Itch Come and play! Tell your friends! Let the good times roll!

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  15. proslijedio/la je Tweet
    8. kol 2019.

    RT! This is it! After 5 years of development, is finally out. Thank you all who followed the project along the years. Will keep adding developing and adding free content!

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  16. 3. kol 2019.

    This boss took far too long to implement.

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  17. proslijedio/la je Tweet

    After almost 7 years of work, after creating a custom C++ engine, after several struggles and a successful Kickstarter, we're finally ready to release our game in Early Access... Jupiter Hell, coming to EA, August 1st! Please RT <3

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  18. 24. srp 2019.
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  19. proslijedio/la je Tweet
    11. srp 2019.

    Blazing Chrome is out today! Steam GOG Also available on PS4, XBONE and Switch. Our discord channel where you can stay in touch with the devs and brag scores

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  20. 21. lip 2019.

    After having played Blazing Chrome, I can confirm that it plays just as amazing as it looks.

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