As many of you may know, this is a problem I've been working on periodically for many years. I used to think there was no satisfying general solution to this problem, but happy to now say I was wrong. Replicache is pretty dang easy to integrate. And it works with any stack.
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Special thanks to
@nickbaum,@solomonstre,@eladgil,@othman,@jenna,@equanimityhow,@vgr,@VLokshin ,@ahl,@ErikArvidsson,@pvh,@elsigh,@bradfordcross, and@lkanies for early feedback and support so far. Super special thanks to@jw for the ridiculously awesome design.Prikaži ovu nit -
Mega super special thanks to
@slau23 for building sample apps, debugging, and generally being partner #1. And last but not least, thanks to phritz (do you really not have a twitter account??), for joining me on one more adventure!Prikaži ovu nit
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is this using CRDTs under the hood or OT or something else??
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It's using something sort of like a CRDT. A true CRDT is not needed because Replicache is not intended to work in a masterless environment. You can think of Replicache as sort of a generalization of the solution that Figma came up with:https://www.figma.com/blog/how-figmas-multiplayer-technology-works/ …
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Completely on time. Having quite often terrible connectivity, having an app offline first is really appreciated for me. I'm making an app that could use that. Is it usable as pure Go on ARM/ARM64?
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It's funny that you should ask because the client is currently Golang which is kind of a problem for some applications. And yes, it's pure.
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I've wanted something like this for a long time!
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Awesome, love to help with
@letsbepresent. I'll email.
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Čini se da učitavanje traje već neko vrijeme.
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