What “too serious” means then is enforcing rules for a game that no one is playing or seeing a demon or ghost that doesn’t actually exist. “Too serious” I suspect, is always a form of PTSD.
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Which means that the indirect poison strategy works only if there’s a large enough and stable enough identity that persists through history. A solitary suicide bomber doesn’t make sense when not attached to a larger ideal.
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People are willing to sacrifice themselves only when their deaths contribute to a larger symbol/ideal/movement. Otherwise kamikaze martyrdom poison that kills after i’m stomped on or eaten doesn’t make sense at the individual level.
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Something something Slytherin vs Gryffindor, Harry could’ve belonged to both.
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End of conversation
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