The higher levels of interpretation include complex feelings like “good” or “bad” and “jealousy”. At lower levels you might have the 8 basic emotions: anger, fear, sadness, disgust, surprise, anticipation, trust, and joy.
From an internal view, the game is about improvement. It’s about bringing about aliveness in the self, not by adding via the environment. It can really improve certain things like reaction speed, teamwork, performing under pressure, etc..
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but they can also be like drugs. You’re chasing an “aliveness” that the artificial reality won’t be able to provide. Heroin for example is technically a “peak experience”.
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Within this model boredom is a very interesting emotion. It’s a kind of anxiety. Like hiring a contractor for 200 per hour for a day and running out of stuff to do. There’s a pressure to “keep busy” to avoid feeling the constant leakage of life energy.
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The younger someone is the more overall life energy they have. Like a hot pot in a cold environment the leakage is greater and so the boredom impetus is much higher.
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There’s more desire to “transform” because there isn’t a CEO yet. Just 1 or 2 or 3 founders and a bunch of daemons. Boredom is an aversion to self, a desire for a “better” identity.
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