Like a neural network, the interpretations of reality become higher level the more layers information goes through. The CEO is at the output stage, waiting for binary information. The input neurons are very raw, they just feel like random stuff.
Same for online games. We can play them over and over again despite them looking the same from an outside view.
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From an internal view, the game is about improvement. It’s about bringing about aliveness in the self, not by adding via the environment. It can really improve certain things like reaction speed, teamwork, performing under pressure, etc..
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but they can also be like drugs. You’re chasing an “aliveness” that the artificial reality won’t be able to provide. Heroin for example is technically a “peak experience”.
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Within this model boredom is a very interesting emotion. It’s a kind of anxiety. Like hiring a contractor for 200 per hour for a day and running out of stuff to do. There’s a pressure to “keep busy” to avoid feeling the constant leakage of life energy.
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The younger someone is the more overall life energy they have. Like a hot pot in a cold environment the leakage is greater and so the boredom impetus is much higher.
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There’s more desire to “transform” because there isn’t a CEO yet. Just 1 or 2 or 3 founders and a bunch of daemons. Boredom is an aversion to self, a desire for a “better” identity.
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End of conversation
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