Getting better at forgiving people is a useful skill. It allows us to take a break from the tense hyper-alert state that's needed to spin up a demonic visage for the 'evil' people.
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The creation of demons or Bad Guys is a crucial ability in story telling. If you're bad at it you'll create terrible 2 dimensional characters. Your life will be lower fidelity and also feel repetitive with an Evil Baddy of the Week plot structure.
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Having a degree of control over the demon creation process allows you to channel it in useful ways. Like game design, writing novels, film making, etc... You can also use your understanding of the process to deconstruct with the demon creation process in others.
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In the former, the "Daemon" is used to channel creative energy. In the latter, the knowledge of "Daemon Slaying" is used to form functional working groups via politics. The fully actualized artist and politician both are experts in demonology.
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Unskillful usage of anger is like slamming all the keys on the keyboard and "winning" by producing the most soundwaves or pressing the most keys in a second. It's an all or nothing runaway process b/c it's unskilled, not because it's powerful.
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It's like when Aang was learning firebending and accidentally burned Katara. We arrest our development when we feel like we'll go "out of control" with the intensity.
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The 'firebender' inside us is oppressed to the extent that we can't deal with fire because we're afraid of everything going up in flames. Forgiveness is the cooling power that doesn't let things out of hand.
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The fire is suppressed because its power is feared. Its "power" though is fake. We saw the dropping knife and remember it as a slicing sword. The flame is remembered as a demon so fire is banned.
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The problem with being afraid of your own feelings of anger is that in order to suppress them you have to model yourself as having virtues you don't actually have while also closing yourself off to higher empathy.
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E.g. if you suppress the feeling "I wanna kill that guy" then you'll never understand killing and violence. You mistake the tiny candle you're capable of producing with a real flamethrower. You equate fully feeling and thinking the thought w/ the actual action.
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In practice, the gap between feeling like you want to kill someone and actually doing it is massive. The same as dying in a game or narrowly losing a sports match feels like dying but is far from actually dying.
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One of the reasons following the rules in a game is so important is because the game is a ritual that dissipates murderous rage. You need far more murderous rage than you think to actually physically hurt someone but make no mistake about the nature of the emotion.
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Another downside of repressing anger is that you have to constantly create a "Fair World" in order to have an excuse to not be angry. E.g. "well those baddies are fire breathing dragon demons, I can't do anything about that can I." or "she deserved it"
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Just like no successful utopia has ever been written, this "fair world" imperative starts manifesting a utopia-skinned dystopia.
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Modern day communication is an evolutionary wonder that started off from "battle to the death if you look at me wrong." to our now global world. It's due to the understanding of fire's intensity that we've created language and communication protocols that run the world today.
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If society, woven from these protocols feels dense and stubborn and stifling it's because they were crucibles. They held in intense fire without breaking. They were catalysts of purification.
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Business for example is not a cold lifeless boring thing. Yet it's cold and lifeless but it's also literally holding the world together. Have you seen what we people are like without business? I remember our history books. We can get reallllyyyy mean.
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When the world gets rid of these crucibles, deeming them unnecessary, it gets rid of the only way to capture wildfire. E.g. slapping a future school shooter in the face with a Jordan Peterson could put the student on a totally different non-tragic path in life.
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As children, many we get punished so hard for even the slightest bit of anger that we disown our anger completely.
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This results in misshapen emotional bodies. You end up incredibly strong at creating demons as a compensation for not being able to deal with anger. Great for a dramatic life full of good vs evil but terrible for becoming friends with the other "demons".
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End of conversation
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