Lots of open space, floor to ceiling glass walls, pools, multiple chairs...it's easy to imagine life constantly surrounded by happy friends and family.
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The reality is often more BoJack Horseman than most will admit though. A giant entropy bucket doesn't matter in the long run if you don't empty it. (Not emptying it is often a defense mechanism from not being able to produce enough "life energy" so it's hoarded.)
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A large entropy bucket is like a large battery. Buying such a house for most people is like buying a 40 miles scooter when you only travel 5 miles day to day. You don't fully utilize its storage and discharge capacity. But... you can imagine all your vagabond adventures.
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Or more specifically... you can imagine other people imagining all your adventures... mmm.. feels good...
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What distinguishes a house vs a home is that a home builds roots. Like a tree house. If you've lived somewhere and don't feel like you've actually placed down roots then you're not in a 'home'. You're in a Grand Central Terminal in a Big City trying to Get Somewhere.
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I think a "Failed City" is one that fails to get you to "Your Destination". As a compensation mechanism most cities use marketing to become "The Destination". Then they don't actually have to deal with the responsibility of directing the movement of life energy.
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They just have to grow and grow and grow, becoming a giant glass anti-entropy bucket. "There's (potentially) STUFF to do here. ™"
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The glass house aesthetic is a Nexus aesthetic, not a Home aesthetic. It's the seeking of the journey, not a solace from the journey.
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Why isn't there fear of lack of home? The most common reason is not having fully 'left the nest'. The wild and free seed is actually just an exploring root.
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If you can think "I'll just go back home". Then why would you need another one? You can't have 2 homes. (Though you can have 200 houses)
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You can't fully immerse yourself in a journey and come out the other side into a new reality (and new home) if you never truly leave. Death and distance used to be mechanism to force a journey. But constant connection and longer lifespans prevent these journeys.
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Anytime we feel like we're just waiting to die... perhaps the shadow lurking there is that we're waiting for someone else to die.
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Like watching our home island disappear from the horizon. This is the battle with Self or True Loneliness. It's best to bring a few gods with you to help as cannon fodder...
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