Never really got into the Civilization games but one aspect that made a deep impression was how inefficient money was compared to directly generating science & culture and using production. The inefficiency seemed a tradeoff for the flexibility of instant "bursts" of activity.
Where it gets kind of twisted is when you consume like a carnivore while being disconnected from the actual hunt. Imagine chimps creating a system where alpha chimps could butcher and sample different meats of various animals while weaker one chewed plants.
-
-
Feels kinda of twisted... Exploiting others and cannibalism seems connected to this somehow. Slavery as indirect cannibalism.
Show this thread -
Money is like meat in a way. If you have a whole stock of it it's useful for directing attention the same way you can throw meat at people to sick a pack of wolves on them. That's how meat/money grows. This is how meat/money grows.
Show this thread -
Within a self-contained system money is just a token. It represents contribution to a system. It's a useful token to increase the diversity of every individual's lives as well as create innovation from that increased diversity.
Show this thread -
But when money from one system interacts with money from another system it becomes more like meat. I can throw some dogeCoin at catCountry and maybe there will be some blood spilt. Once that taste of meat is acquired I can start converting catCoin into dogeCoin.
Show this thread -
This sort of 'violence' can only be done with a surplus of meat and energy. A neighbor with a giant freezer full of dead deer carcasses way beyond an individuals ability to consume is kinda creepy.
Show this thread -
"Nice guys come in last." -> "Carnivore's must eat meat" "Money is not the greatest wealth" -> "Plants bear the greatest amounts of fruit"
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.