However, this led to weakened community which cascaded over generations into a society built up by individually relationship-weak families. Since these networks were the original method by which spells were learned, the broken families drove the younger generation to the market.
This is a common trap for the Warrior class. It can cast "Soldier On" repeatedly, pushing away Death events. Its aversion to Death prevents it from casting Death and Rebirth which is necessary to gain the Hero class. (Hero requires you to move ALL your points from Warrior)
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The Hero class, also known as the Father class has a suite of spells to to create miniature reality fields. E.g. "House Rules" "Dispel Darkness" "Create Adventure" "Tell Story" "Defend Family"
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The Father class, by creating a safe bounded environment can allow a player to fully level up their Mother skill tree to learn the love skill. Entire societies used to be driven by this dynamic to feed their magical needs.
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The Father and Warrior can both cast "Inspire". "Inspire" was considered good enough and many Warriors stopped taking the plunge into Hero. Eventually though, Faking Passion Syndrome struck and Inspire became weaker and weaker.
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Warriors had to add more and more points into Inspire and Lead to compensate for their reduced efficacy. This led to weaker and weaker Warriors as they had no actual battle skills anymore.
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Family units now required the other character to add into the Warrior skill tree as well, slowing down and often even making impossible, the ability to skill up to the Love spell.
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