The games that have the biggest addiction potential are online, involve others, are often free, are frustrating when you lose, etc... MMOs, MOBAs, Battle royales, shooters, clash of clans-like, etc...
All they have is whatever system they’re born into. Either they serve consumerism, the dominant ideology, or serve in a literal army.
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Time loops are maintained by “psuedo-divine” goals. The goals that recede as you get closer. There’s always better. It’s pseudo-divine because it’s always a better person.
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We don’t know what we want unless there’s someone we can copy. Often our goal is to be like somebody. When they show us better, we get better.
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What makes the #1’s in their field so compelling is that they have no one else to mimetically copy. If they’re still trying to get better, we realize that they’re trying to achieve true divine goals. They’re not copying someone or something.
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Silver medalists are forgotten because we suspect they’re looking towards gold. Gold medalists are remembered because we imagine they see God.
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End of conversation
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