When the mystery is taken out of things b/c job loss or change is feared, the world become cold and eventually dies.
Because you can’t face the light. You’re afraid to fail in public. You can choose a truly impossible. You can’t have a dream. You can’t believe in yourself. And you can’t believe in others.
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The vampire derives power from loneliness just as the werewolf derives power from the pack. The extremes of self and other are both toxic but powerful.
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Games are new worlds with capped mystery. Even a game like Go has its mystery capped. Though it’s much more resilient than many board games, which get still after a few plays and need newness injection.
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Games like RPGs allow you to play as a vampire. FPS’ allow you to be part of a wolf pack. MOBAS are hybrid.
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They use a power gradient you can climb to keep you on the treadmill. There’s no carrot of divinity keeping you running. You’re just there to do the job to get the power to buy the carrot.
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Two mistakes. You’ve made the treadmill of life boring. Instead of a walking movie through your life you’ve made it a tedious exercise. You’ve also made the assumption that carrots of divinity can be bought.
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End of conversation
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