Pokemon teaches the joy of being to live in a mysterious world where everyone can be unlocking the mysteries of the universe all the time and still be optimistic about the future enough to have children.
Modern science is a story of being bathed in great light powered by electricity. Yet still being cold while the world is burned and the fire kept away due to its danger.
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Board games, computer games, dating, joining a famous company, etc... they’re all worlds in which mystery and opportunity are synonymous. Usually the unknown is BAD, like for a test.
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Boring businesses live at this frontier and are just as close to God as the crazy creative artist. The father and mother just trying to make a living is just as sacred as the artist on psychedelics.
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When the mystery is taken out of things b/c job loss or change is feared, the world become cold and eventually dies.
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Destruction works just as well to create this mystery as creation. Destroy old concepts and see the world differently. Or go to a new part of the world.
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When the world is explored fully we can only create new virtual ones or destroy the current one.
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This is driven by unintelligent abstraction. To think that calling a bird a bird gives you knowledge over it. To think that standing in front of the Eiffel Tower gives you a taste of Italy.
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When you stop and look around you and see that the world is always changing. Maybe you’ll stop trying to get on that rocket ship. Maybe you’ll stop destroying every statue.
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Maybe you’ll just try to Catch em All. Because that’s the biggest greatest goal of all. The one you can’t reach. The impossible goal you’ve set because you don’t want this journey to end. This is to enjoy life.
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The obsessions with goals like ivy league schools or a lambo or w/e is what destroys life energy. The goals are supposed to be impossible because they prolong the journey.
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When you choose long but possible goals like a mansion you demean the entire journey. You work for 30 years instead of living for 30 years because you though the other guy was insane. That guy who would never reach their goal.
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You chose a big goal but not a great one. You were afraid to feel stupid. Or you were afraid to not get what you wanted. Because you childishly believed that getting what you want was the greatest thing. You chose power over divinity. You chose safety over mystery.
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A symptom of this is a desire for immortality. A vampiric desire. You want greater and greater goals to satisfy your thirst but they’re never enough.
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Because you can’t face the light. You’re afraid to fail in public. You can choose a truly impossible. You can’t have a dream. You can’t believe in yourself. And you can’t believe in others.
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The vampire derives power from loneliness just as the werewolf derives power from the pack. The extremes of self and other are both toxic but powerful.
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Games are new worlds with capped mystery. Even a game like Go has its mystery capped. Though it’s much more resilient than many board games, which get still after a few plays and need newness injection.
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Games like RPGs allow you to play as a vampire. FPS’ allow you to be part of a wolf pack. MOBAS are hybrid.
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They use a power gradient you can climb to keep you on the treadmill. There’s no carrot of divinity keeping you running. You’re just there to do the job to get the power to buy the carrot.
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Two mistakes. You’ve made the treadmill of life boring. Instead of a walking movie through your life you’ve made it a tedious exercise. You’ve also made the assumption that carrots of divinity can be bought.
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End of conversation
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