Jeremy Laumon

@_plop_

engine saboteur previously: engine lead/eye of sauron

Amsterdam, The Netherlands
Vrijeme pridruživanja: kolovoz 2008.

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  1. 31. sij

    That's interesting to know next time someone says "maybe we should use exceptions, they're much improved now"

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  2. 21. sij

    "If a resource transitions to COPY_DEST on a Copy queue it is not accessible as a copy destination from 3D or Compute queues and vice versa" B-but... I thought that was the whole point of resource states!? Why can't you just have a different values for these 2 cases!?

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    21. sij

    I made a detailed infographic to illustrate what is happening to your Windows laptop when you leave it for a while and the fans start going crazy:

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  4. 20. sij

    Perforce WTF of the day: drag & dropping a file onto another in P4V's Pending Changelists does a diff (which makes 0 sense, they are DIFFERENT FILES). You can change this behavior to "move file to that changelist" instead, but it breaks drag and dropping into shelved files 😩

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    20. sij

    This amazing movie is why all your award shows are a sham.

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  6. 18. sij

    "In the reference implementation, portable direct pixel access in the event of an unknown implementation is achieved by saving an image to disk, and then manually loading and decoding the resulting .png image through non 2D graphics APIs." 😂

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    15. sij

    Developers, port your game to more easily with the newly open sourced D3D12 Translation Layer helper library! More details here:

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  9. 13. sij
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    8. sij

    If 1024 fair coins are each tossed 10 times, chances are good (> 63%) that at least one will come up heads 10 times in a row; and that coin will be proud to explain how its skill, faith, guts & determination made its achievement possible, and how that combo can work for you too.

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    7. sij

    boardgame day.. the good folks from are over to show and play the game with us today! The details on these miniatures are insane 😱

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    6. sij

    I can't offer much "can-do attitude" but I have "I don't think this is gonna work but I can try and if it does we're all gonna regret it later" in spades.

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  13. 6. sij

    Happy parsing.

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  14. 6. sij

    Perforce WTF of the day: p4 fstat prints all the files, which is not useful. But you can restrict it to opened files (-Ro) or shelved files (-Rs). Except that if you add -Rs, you also need -e to restrict it further to a CL. Except in that case it also prints the CL description.

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  15. 5. sij

    This post mortem is full of seemingly good advices, maybe you should watch it. But if you do, remember that it's a success story, and there's probably 10 other studios that were doing the same thing and failed really hard.

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  16. proslijedio/la je Tweet
    31. pro 2019.

    My talk on Water Rendering in has been recently released on youtube. Worth a watch for anyone interested in making systems that scale for large open world games!

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  17. 30. pro 2019.

    My daughter might be an evil genius, she waited the perfect moment to go full armageddon: lots of people around, they couldn't leave, and they were expecting fun, so they got extra annoyed 👹

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  18. 30. pro 2019.

    What's worse than being stuck in a 1h15 boat tour with your 1y old crying non-stop? Having a woman behind you doing "shhh!" during the whole trip. 😐🔪

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    29. pro 2019.

    dear imgui users: looking for 1-2 people who would be interested in spending time testing the new Tables API (replacement for Columns) _today or tomorrow_, in its current state. I'm gathering waves of feedback toward an iminent alpha release. Thanks!

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  20. 28. pro 2019.

    I'll stop complaining about my parent's gifts 😂

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