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Neonage
@_neonage
Technical Artist, Unity Tools dev, Lvl 20. Projects: github.com/neon-age Join Open Labs! discord.gg/wWpqvwuf8J
Novosibirsk, Russiagithub.com/neon-ageJoined July 2017

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It's like a picture i want to be inside of 😌 Love every little detail you've made! It is by far my most favourite type of open world game, where you just get embraced by the world itself, touching your very soul This is what i want to create!
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Ok it's been a bit too long... work in progress scene testing some roads that blend with the terrain. #madewithunity #indiedev #gamedev
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well as long as we're still here, might as well show off some cool graphics work I've been doing at my Actual Job Custom renderer for highly-scattering semitransparent materials in URP. Mainly meant for soft medical plastics, but also handles dirty/rough glass and acrylic nicely
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Unity's leadership keeps screwing up. The only team making a game internally has been laid off. The engine's future is uncertain. No AAA or ambitious game using HDRP has been released. Meanwhile they bought Weta for $1.625 billion... ?
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This project that Unity debuted this year, aimed at improving users' knowledge of Unity, improve tooling, level up creator skills, that was fun and inspiring, that a lot of people were looking forward to? Everyone in that team picture has been fired. unity.com/demos/gigaya
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"I think a lot of people were still caught off-guard by just how brazenly dishonest they were being. They had no intention of not doing a company-wide layoff, they just weren't willing to admit to it until it had already happened.” vice.com/en/article/v7v
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I love Unity and I'll literally die on a hill defending it - but the layoffs are devastating not just to the talented folks they're losing but to the community as well. Gigaya (the game made by Unity) had a really positive impact on the community, it was important damn you.
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RIP Gigaya, RIP Open Projects, RIP Evangelism, RIP Unity Thank you, Riccitiello. Screw all of this shit. We have to build the future ourselves. 🤘
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A few people have been asking, so yes: I've been laid off from Unity with the rest of the Internal Productions team this week, among many others. Today was the last official day at work.
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Made a few key optimisations to my realtime global illumination system for #unity3d – grid volumes now follow the camera, and probes manage their own state to “sleep” when not needed. Speeds things up massively, and allows for much bigger (potentially infinite) levels! #gamedev
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#unitytips - here's how you can auto-close this annoying "Texture must be marked as NormalMap. Fix Now." w/ my plugin — github.com/neon-age/Edito
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Inject custom GUI into any EditorWindow! — github.com/neon-age/Edito Put your things inside dock area, have contextual built-in toolbars, hide main toolbar and status bar. Make Unity borderless! #unity #unitytips #gamedev #indiedev #ux #ui #gui #opensource
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