Hi, how to enable Bloom Effect for particles in this sample(2019.3)?
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It has been already enabled.
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I tried to make particles appear on a mesh but I can't find the "spawnOnMesh" node, how did you do that?
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Bake a mesh into a point cloud using a shader. It’s a bit tricky but not that difficult with 4DViews because the mesh data is on the CPU side.
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Have you experimented with something similar using LWRP? Would be keen to see a similar implementation and results for AR..
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You can do a similar thing on Universal RP (LWRP). I'm using a custom 4DViews renderer in this project, and it's compatible with Universal RP.
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That's great work! Beautiful VFX
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