An app I’m developing, tapAudio does similar thing. It gives haptic feedback on the bass or on certain sound of the music based on osu beatmap
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Cool. I did something similar for the intro that plays in the onboarding of ChibiStudio 2.0
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Unfortunately I’ve found that there can be unavoidable delays when using the Taptic Engine, especially with repeated haptics
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6s will always get the delay due to its first gen Taptic Engine...
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I’m using the feedback generator and haven’t seen any delays with iPhone X and later
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How do you get the haptic engine to play music? The API let you send a specific frequency?
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hes jailbroken (I assume) and sending signals to the taptic engine directly (since he is jailbroken he can bypass sandboxed apis and just ask the taptic engine directly)
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Ah, got it.
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Basically that. There are APIs to tell the Taptic Engine to play a waveform (that’s what the OS uses for normal haptic feedback)
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So cool. Throwing music at it was a great idea!
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And that’s why we gave up the headphone jack for a bigger Taptic Engine
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That trade off was well worth it for me. Love the haptics.
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That’s sounds... way better than I thought it would
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I guess one could use this to develop a music player for deaf people. Or even something that takes the audio from the mic, to help them "hear" the sounds around them.
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deaf people can't hear through their hands.
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By "hear" I mean that they'd be able to perceive sounds as vibrations.
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they could hear that there's a sound, but they wouldn't be able to hear frequency accurately, and the whole thing with overtones, which hearing relies on, wouldn't work. formants would just be math.
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But some deaf people - myself included - may have a good recollection of how the music sounds. The haptics would help to... trigger the memory, if that makes sense. I’ve found that with some Switch games. I can’t hear anything, but the vibration triggers a sound memory of sorts.
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that's really interesting!
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