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Dickie Monday
@_dickie
button pusher. did shaders n' stuff on OlliOlli World / Rollerdrome / John Wick Hex
aboutdickiemonday.comJoined March 2009

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Seeing a trend of younger people in games no have visible contact information anywhere 100% understand where that’s coming from, and is probably a good idea But also I want to give you jobs! And you’re making it very hard
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friends are making a podcast about their development, check it out! :D
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Introducing a new podcast on Play Diaries alongside Press Play and My Favourite Game. Northern Irish devs @farfewgiants document its 2020 and the games it is making over the next year. Hosted by @SaintlyStuart, this is In The Footsteps of Giants. ➡️ playdiaries.com/in-the-footste
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"Wet Shadows" One of my favorite things to do with shaders is custom shadows. Shader Graph makes it easy to get started. Awesome model by . Demo project can be found here ➡️twitter.com/csims314/statu #unity3d #IndieGameDev
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Stylized Shadows with Unity URP. It's much easier to see in greyscale so here it is again. Shader graph at the end and here: github.com/chrisloop/WetS #unity3d #indiedev
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✒️Monument Valley Restyle✒️ This shader does world-space wobbly outlines, as opposed to usual view-space that jitter. did a great tutorial on depth textures to accomplish this and the URP code is here▶️twitter.com/csims314/statu Thanks to , #unity3d
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Sketch Post Processing. @harryh___h awesome sketch deserves a breakdown. Took a month, but I love it . Unity URP, All Shader Graph, breakdown at the end, and here's the git github.com/chrisloop/White #madewithunity
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