Lucid explanation of fractals and procedural generation at 5 levels of complexity, with final boss Ken Perlin. Full video here:
youtu.be/ofFLYfUEPVE
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Was fortunate to know Keenan briefly in grad school. Still think there are important threads in computer graphics research that don't feature strongly enough in gen art history
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Maybe because the applications skewed towards special effects film industry. But listen to what he tells the 9 year old about how artists draw trees in the film Moana
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"A lot of the artists for movies are working with code, rather than a paintbrush"
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It's not your traditional art object, but some of the best generative art plays supporting role in films and games
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