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And the new donut generator of course

#houdini#madewithunity#gamedev#indiedev#igdev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/a1Fm0OwWz9Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I made a lot of new obstacles in
#Houdini and#Unity for the last weeks. This is a new hotdog generator for instance. Seems like I'll get a master degree in a making-of 3d models of food for games someday

#madewithunity#gamedev#indiedevhour#gamedesign#gamedevblogpic.twitter.com/rgzA4ncUmsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Made a crazy burger generator in
#houdini with PDG
#madewithunity#gamedev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/dZsXxLHO43Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Made a funny cutscene with donuts and runners

#PopulusRun#houdini#proceduralart#madewithunity#gamedevpic.twitter.com/zzvMoVG2AOHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Text generator special for titles
#PopulusRun#houdini#proceduralart#madewithunity#gamedevpic.twitter.com/WI2SpNrMNxHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Play button with a blend shapes
#PopulusRun#houdini#madewithunity#gamedev#gamedesign#gamedevblogpic.twitter.com/5NldbZp5eKHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Just back to work with a character generator and this is super fun and easy to use!
#PopulusRun#houdini#proceduralart#madewithunity#gamedev#indiedev#igdev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/oM3QLZs7iYHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This is how the generator of clouds looks in Unity






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I made a tiny generator of clouds with Houdini PDG

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Part 5/5. Slicer. At the final, I need to slice my level to parts. It's the simplest asset among others. Just one click to update the whole level, all meshes, colliders, prefabs are ready!
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Part 4/5. Scattering. Scattering objects on the road is super fun now. I can choose layers to scatter on and objects. PS: black artifacts on trees just black artifacts… on trees
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Part 3/5. Tubes. The third asset allows me to create different styles for tubes and change them between tubes on the fly. It's super convenient.
#houdini#madewithunity#gamedev#indiedev#igdev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/F0ONabr0QbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Part 2/5. Layered Road. With the second asset, I can extrude, fracture, remove or duplicate each layer for different parts of the road.
#houdini#madewithunity#gamedev#indiedev#igdev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/WDg24dZPqSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Part 1/5. Base. The first asset is for making a base for a whole level. Different parts like roads and tubes are generated along one curve. I can adjust each layer of the layered road separately which gives me a lot of control over the shape.
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It was two weeks of hard work in
#houdini and#unity. I remade all my assets and made a final version of the level editor. Hundreds of parameters, tons of UI work, nodes, wires, Unity, Houdini and back to Unity...
I'll show you some details tomorrow!
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How to generate an endless road right in Unity? Just like this

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The colorful road today I made

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