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Looks like this extends to most sounds - skid marks, gun shots, cuffing sounds, UI sounds all have a degree of randomness to their pitch on this Xbox footage, while I recall nothing like this on PC
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I kinda doubt it, I played this game *a lot* back in 2007 on an underpowered laptop (so, hardware from the era) and sounds were the same. Ironically enough, it was a better experience than playing the game now as it's easier to endure it being slow than superspeed.
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The sound in both Streets of LA & NYC is compressed up the ass. Not to mention that a lot of sound effects are either lower quality or completely missing from the console versions.
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it does, while locked to 28 FPS. I have no idea how did they break it.
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TIL that True Crime: New York City: - Is a D3D8 game (in 2006!) - Locks to 28 FPS consistently - Does not speed up the framerate when going superspeed I... don't even know how you can break the game so it speeds up on high end PCs while still maintaining sub-30FPS...
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