Matt Sutherlin

@__debugbreak

Rendering on Halo. Bad at bass, photography, being a human person. I hate snakes.

Vrijeme pridruživanja: svibanj 2013.

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  1. Prikvačeni tweet
    1. lip 2017.

    If you write HLSL in Sublime, my "HLSL Syntax" is now on Package Control, and isn't fully terrible.

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  2. 26. sij

    I like to (now) think of myself as doing “moon business”.

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  3. 25. sij

    Back home, but still kind of on vacation.

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  4. 24. sij

    Conditions degraded.

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  5. 24. sij

    Grooming is running late today.

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  6. 24. sij

    Last day is looking promising.

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  7. 23. sij

    I’ve been down Bear Paw many times, but today was easily the worst of them. Shin/knee deep in very wet powder most of it. Still had fun.

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  8. 23. sij

    Day 4. These were taken maybe 15 mins apart, soooooo.

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  9. 22. sij

    Visibility is still not great, having a good day on the mountain despite it.

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  10. 22. sij

    Day 3: Silent Hill.

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  11. 21. sij

    Day 2 started rough but things are looking up.

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  12. 20. sij
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  13. 20. sij

    Started off a bit foggy, but cleared up decently in the afternoon.

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  14. 20. sij

    First morning at Whistler is ending well.

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  15. 19. sij
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  16. 4. sij

    Had Dick’s for the first time despite living up here almost 10 years, with .

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  17. 17. pro 2019.
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  18. 11. pro 2019.

    Nothing reminds me of how good I am at the thing I do for a living when I look at the number of times I’ve pushed a release in a personal project and there’s a follow up release within 5 minutes to fix something dumb I overlooked.

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  19. 8. pro 2019.
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  20. 5. pro 2019.

    I’ve recently started going through Unreal and Unity shader code as a spot check beyond my core unit tests. Hopefully users in those code bases will see improvements as a result. As always, let me know if anything is broken or there are changes you want to see!

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  21. 4. pro 2019.

    New version of my Sublime HLSL plugin, if you aren’t already automatically getting those via PackageControl. This one is all bug fixes; if you recently noticed highlighting crapped out at some point in large/complex files, this should have you covered!

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