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____ness's profile
Kristina Ness ✨
Kristina Ness ✨
Kristina Ness  ✨
@____ness

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Kristina Ness  ✨

@____ness

Senior Concept Artist at @SES_dev, working on @Astroneergame | Prev: Valve, Runic Games, Riot Games, Toys for Bob, Microsoft, NASA 🚀 |http://artstation.com/ness 

Seattle, WA
kristinaness.com
Joined July 2011

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    2. Kristina Ness  ✨‏ @____ness 24 Feb 2018

      Additional advice! In interviews for an art position, there's a good chance they will ask you who your inspirations are. This always makes me freeze up and forget everyone I know and love. Think of a little list ahead of time!

      2 replies 2 retweets 56 likes
    3. Ashley Benson‏ @AJBenson09_Art 24 Feb 2018
      Replying to @____ness @beccahallstedt

      As someone who has been an artist for years, but aside from painting. Ie impressionists, surrelism ect. How do you learn the names of certain styles? Beyond naming the company itself?

      1 reply 0 retweets 0 likes
    4. Kristina Ness  ✨‏ @____ness 24 Feb 2018
      Replying to @AJBenson09_Art @beccahallstedt

      Most studios just have a natural house style that can sometimes differ from game to game. Usually researching the artists who worked on a specific title will give you a better sense of what a company is looking for and how a game arrived at a certain 'look'

      1 reply 0 retweets 0 likes
    5. Ashley Benson‏ @AJBenson09_Art 24 Feb 2018
      Replying to @____ness @beccahallstedt

      Oh! So I was thinking too broad, so sort of like how fallout is realistic, where skyrim is hyper-realistic?

      1 reply 0 retweets 0 likes
    6. Kristina Ness  ✨‏ @____ness 24 Feb 2018
      Replying to @AJBenson09_Art @beccahallstedt

      Hmm, this is an interesting question. I think it's best to divorce the notion of "style" from "art movement" when analyzing games. Both Skyrim and Fallout have realistic textures/materials but still carry a level of stylization that sets them apart from other games. The...

      1 reply 0 retweets 0 likes
    7. Kristina Ness  ✨‏ @____ness 24 Feb 2018
      Replying to @____ness @beccahallstedt

      ...key is in the shape language and what they choose to repeat in their asset and design language! Looking at the concept art, a clear style begins to emerge that the art team has to work together to create: http://conceptartworld.com/books/the-art-of-fallout-4/ …

      2 replies 0 retweets 0 likes
    8. Ashley Benson‏ @AJBenson09_Art 24 Feb 2018
      Replying to @____ness @beccahallstedt

      Oh, I think I got it... so how the suits and tech in the game have a slightly rounded soft look to it? Oye so much to learn, beyond just the programs, and how to model, texture, ect.

      1 reply 0 retweets 1 like
      Kristina Ness  ✨‏ @____ness 24 Feb 2018
      Replying to @AJBenson09_Art @beccahallstedt

      Analysis is a part of learning! Good luck

      10:38 PM - 24 Feb 2018
      • 1 Like
      • Ashley Benson
      0 replies 0 retweets 1 like

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