Additional advice! In interviews for an art position, there's a good chance they will ask you who your inspirations are. This always makes me freeze up and forget everyone I know and love. Think of a little list ahead of time!
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Replying to @____ness @beccahallstedt
As someone who has been an artist for years, but aside from painting. Ie impressionists, surrelism ect. How do you learn the names of certain styles? Beyond naming the company itself?
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Replying to @AJBenson09_Art @beccahallstedt
Most studios just have a natural house style that can sometimes differ from game to game. Usually researching the artists who worked on a specific title will give you a better sense of what a company is looking for and how a game arrived at a certain 'look'
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Replying to @____ness @beccahallstedt
Oh! So I was thinking too broad, so sort of like how fallout is realistic, where skyrim is hyper-realistic?
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Replying to @AJBenson09_Art @beccahallstedt
Hmm, this is an interesting question. I think it's best to divorce the notion of "style" from "art movement" when analyzing games. Both Skyrim and Fallout have realistic textures/materials but still carry a level of stylization that sets them apart from other games. The...
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Replying to @____ness @beccahallstedt
...key is in the shape language and what they choose to repeat in their asset and design language! Looking at the concept art, a clear style begins to emerge that the art team has to work together to create: http://conceptartworld.com/books/the-art-of-fallout-4/ …
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Replying to @____ness @beccahallstedt
Oh, I think I got it... so how the suits and tech in the game have a slightly rounded soft look to it? Oye so much to learn, beyond just the programs, and how to model, texture, ect.
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Analysis is a part of learning! Good luck
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