Additional advice! In interviews for an art position, there's a good chance they will ask you who your inspirations are. This always makes me freeze up and forget everyone I know and love. Think of a little list ahead of time!
Hmm, this is an interesting question. I think it's best to divorce the notion of "style" from "art movement" when analyzing games. Both Skyrim and Fallout have realistic textures/materials but still carry a level of stylization that sets them apart from other games. The...
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...key is in the shape language and what they choose to repeat in their asset and design language! Looking at the concept art, a clear style begins to emerge that the art team has to work together to create: http://conceptartworld.com/books/the-art-of-fallout-4/ …
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Oh, I think I got it... so how the suits and tech in the game have a slightly rounded soft look to it? Oye so much to learn, beyond just the programs, and how to model, texture, ect.
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