Question for fellow game devs: what % of your dev team identify as women? For Campo, 25% of full time dev are women (3 out of 12). If we include part time + operations folks we'd be about 40% women (6 out of 15).
-
Show this thread
-
Replying to @thatJaneNg
Gamasutra industry report (mostly EU and NA responders) for 2018 says overall women clock in at ~17%, up from their 2014 survey that sat around 13%pic.twitter.com/IQkkpMv7gi
1 reply 0 retweets 0 likes -
Replying to @____ness @thatJaneNg
When I was at
@RunicGames we were sitting at about 8% female (3 out of 24) when it came to fulltime employees1 reply 0 retweets 0 likes -
Replying to @____ness @RunicGames
I believe this is also a voluntary self-report and so thu don't represent % in each studio and what the average % is per studio? Just % of respondents identify as women (which is valuable but diff measure)
1 reply 0 retweets 1 like
Replying to @thatJaneNg @RunicGames
Ahhh yep I see what you're saying! Sad these metrics are so hard to come by/aren't recorded anywhere
11:15 AM - 12 Feb 2018
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
|