So the current theory is that I accidentally put horizons into the levels people were getting discomfort on. Still need to test curves. #VR
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Replying to @fruity__snacks
Woah really? I thought horizons were supposed to be grounding
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Replying to @____ness
Not when you're pulling MC Escher level level design on your puzzles. (Player moves around the inside of that)pic.twitter.com/GIh2IWoLj1
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Replying to @fruity__snacks @____ness
Grounding is good for normal levels - hasn't worked well for when you're going upside down/sideways/angles
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Replying to @fruity__snacks
I seeeee. Wow, yeah, a horizon there would be disorienting. (Neat level :D )
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Replying to @____ness
The curvature might be causing issues, but I won't know until I do more testing with some more weaker-stomached people.
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Replying to @fruity__snacks
Godspeed, sounds like an interesting QA session!
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Replying to @fruity__snacks
only the strongest of testers need apply
5:32 PM - 19 Oct 2016
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