So the current theory is that I accidentally put horizons into the levels people were getting discomfort on. Still need to test curves. #VR
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Not when you're pulling MC Escher level level design on your puzzles. (Player moves around the inside of that)pic.twitter.com/GIh2IWoLj1
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Grounding is good for normal levels - hasn't worked well for when you're going upside down/sideways/angles
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