The Webmaster Game

@_TheWebmaster_

The Webmaster combines campy '90s horror with classic 2D point 'n' click adventure goodness. This indie game is being developed by a single person.

Vrijeme pridruživanja: svibanj 2016.

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  1. 2. velj

    Testing how the Wendigo works in an actual scene. When he sees it, bricks will be shat. Bit late for , but what the hell.

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  2. 2. velj

    Hence my Wendigo wears a mask. Still looks evil, but avoids him having to feel self-conscious about being so gosh darn unphotogenic. Then again, looking around at other villains I think he'll fit right in at the annual super-villain convention.

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  3. 2. velj

    The biggest aspect giving me grief was the expressiveness: No matter what I'd try, my villains would always end up looking retarded rather than genuinely evil. I guess that's what glowing eyes and a face fixed in a frozen snarl will do to people.

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  4. 2. velj

    If there's one thing I learned during pre-production it's that villains are hard to get right! You have no idea how many different concepts I've gone through before settling on this guy. Clowns, vampires, evil scientists… if it's a horror cliché you can be sure I've tried it.

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  5. 2. velj

    Re-rendered my Wendigo with slightly less dramatic lighting just to show off all the nice details. Hard to catch him from the front like this; he's a bit shy 😋

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  6. 2. velj

    Meet the Wendigo, one of many interesting people you'll come across in this game.

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  7. 25. sij

    The year is 1997 and these kids are already down with the online chat. Kinda fun to write a mock IRC client in Unity 😆

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  8. 25. sij
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  9. 25. sij

    Then again, considering I have practically no budget to speak of, I think this short clip goes to show why 3D was the only realistic option.

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  10. 25. sij

    What I've shown of The Webmaster so far has been fairly pedestrian in that it was mostly set in American suburbia. In fact, one might be left wondering why I'd even go through the trouble of rendering all this in 3D instead of just grabbing a camera and taking photos outside!

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  11. 22. sij

    Yikes, just realized there's still photos on the old camera that I never exported! Next mission: Find a PC with a serial port.

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  12. 22. sij

    I realize this is going to look a bit weird out of context, but it'll all make sense within the story: Trying to produce renders that look like they were taken with a digital camera some time in '96. Surprisingly difficult. Used ancient photos from my Casio QV-10 as reference.

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  13. 19. sij

    Trying out some closeup character rendering. Gotta say, this young man turned out better than I'd hoped - rather handsome even.

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  14. 19. sij

    Posted an article in the about the (mis)use of verbs in point-and-click adventure games:

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  15. 18. sij
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  16. 18. sij

    We'll be visiting this mansion several times during the course of the game. To spice things up the time of day and the weather change with each visit.

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  17. 11. sij

    Two screenshots for Screenshot Saturday this week. Still kind of work in progress, not 100% happy with the colors yet.

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  18. 6. sij

    Turns out adding tons of fog not only makes things look more realistic, it also helps keep the render times down! Who'd have thunk?

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  19. 4. sij

    Testing out some character animation, dialogue and the interaction system. Note how the character casts realistic shadows on the pre-rendered background.

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  20. 3. sij

    Last tweet came out a little more blurry than I'd hoped. Let's see how it looks with an upscaled image, shall we?

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