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Prikvačeni tweet
Indie dev is basically "my lifes work of the last ten years that cost me my sanity can be yours for only £2.99"
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Will never get old seeing stuff you work on being enjoyed by players.https://www.youtube.com/watch?v=V8BxZj9_Ds0 …
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How can I keep those Tangents and Binormals unified at the bottom where the UV Seams is? And why on earth doesn't 3DS have a script or tool for this...pic.twitter.com/SXuqcw7HnC
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Alright seriously why does the FBX format use UV's to calculate vertex Tangents and not smoothing groups?! WHY?!
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Note: This is actually a flat "Ring" mesh that's being stretched along it's vertex normals with WPO in the shader.
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Anybody know if there's a 3DS Max Tool that can average Mesh Tangents accross UV Seams? I'm currently having to derive them from a second set of UV's because the actual mesh tangents are separated at UV Seams, even though the verts are welded.
#UE4pic.twitter.com/IhhZLxIdYb
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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There's always something kind of magical seeing big AAA games in an editor environment. I remember opening the UT and Gears levels for the first time years ago after pouring years of time into them, and suddenly I could see how everything was put together. A fun perspective!
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Just catching up on the latest Unreal Stream. I haven't been keeping up-to-date with the streams in general but this is by far one of the best I've seen. Really good stuff.https://www.youtube.com/watch?v=R0-ynCTdCow …
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Apparently this is Utah but the point remains.
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What is it about mountains that makes me happy. I miss Canada..https://twitter.com/archillect/status/1223141452710055947 …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I have also learned an absolute butt-load of stuff about Rep Graph, Dormancy and other general engine networking things in the process. Insane how deep into the rabbit hole you go when it's you're own project...
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I am *extremely* happy with the results of my netcode optimization pass lately...https://www.youtube.com/watch?v=Y733GJnatpc …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Always check your code before posting an *extremely* detailed post on UDN (with graphs and everything) about how you think something very fundamental to the engine isn't working correctly. At least I've halved the network cost of my projectile system... silver lining.pic.twitter.com/TccxNvZa7t
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Something that would be awesome in
#UE4 - an Enum meta property for UPROPERTY() TArray<> that changes the "indices" display in the details panel to the names of the enum instead.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Is there a better perforce plugin for Visual Studio than the official one? P4VS makes the entire IDE hang for minutes at a time sometimes.
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Alrreeeeet then about to test my first pass at a rep graph for this project.. let's see how this works out.
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Ahh PMC.. You haven't changed one bit!
#plymouth @ Plymouth Music Collective CIC https://www.instagram.com/p/B7yPuJGFA58/?igshid=xzvqswgleok1 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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