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Sava Zivkovic
@_SavaZivkovic
Director working predominantly in CG Animation. Patreon - patreon.com/SavaZivkovic
Belgrade, Serbiavimeo.com/savazivkovicJoined February 2021

Sava Zivkovic’s Tweets

BECKONING is a proof of concept for a feature length animated film for mature audiences. It is “The Revenant” meets “Lost in Space”. A dark and gritty story set in a clash of eras where the future meets the past.
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Doing a quick fire Q&A with my friends from tonight at 7pm CET, head over to the blog if interested and pop your questions there:)
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Join us tomorrow for another live #ArtStationAnimationWeek Q&A! On July 13th from 1-2 pm ET ask Director @_SavaZivkovic about the animation industry, working in #UnrealEngine, Sava's personal projects, or your other #animation -related questions: bit.ly/3IxYVu8
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Floored by everyone's reactions to the trailer so far, on behalf of the team, thank you all so much! Here's my personal take on a poster design for HUXLEY, I always wanted to pay homage to the original Star Wars poster by Tom Jung, finally got my chance:) #animation #CGI
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6/ So if you ever wanted to support my work and to learn about my process, this is the place:) I’ll be sharing in depth narrated video lessons about the many processes of filmmaking and animation, starting off with the work I did for HUXLEY.
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2/ I’ve had a pleasure of directing and producing this trailer for the good chunk of 2020 and it is probably one of the most complex projects I’ve done to date. I was lucky to have had support from an incredible team of artists, so without further ado, massive thanks to:
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It's been sitting in the waiting-to-be-released queue for a loooong time, but it's finally happening! Join us tomorrow for the launch of HUXLEY Trailer!
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⚡️Citizens of FURY-7, prepare for launch!⚡️ Join the Screening Room now! We embark on Thursday, Feb. 24th at 10:30 a.m. PST ⏰ The HUXLEY Cinematic Trailer is coming! Buckle up. 🚀 More to come after the show 📢 🎥🍿: discord.gg/2YdBE9u7Fe
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Sneak peek at 4 new fully completed game trailers I've directed in 2020 and 2021. Spent most of my time in the past 2 years looking at these timelines, can't wait to show what's on the other side:) #animation
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Irradiation after party be like:
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.@sidefx and Fianna Wong shared a guide that explains how Houdini can be used to stream mocap data live to 3D meshes: 80.lv/articles/tutor #mocap #animation #houdini #3dmodeling #gamedev #indiedev
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