It's insane how big gaming companies will release art books a year or two after launching a game and we can see just how hard the concept artists tried to push for interesting, diverse, and dynamic character designs but the directors rejected them for something more "marketable"
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Replying to @pix_the_wad
love how everyone's calling out overwatch pffft-- i will forever cry about Sombra's early design, it was so good hhhhhhh i love what we ended up with but

(scrapped bc the silhouette was too similar to Ana's)pic.twitter.com/vFfrMAtoC3
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Replying to @snappingsniper @pix_the_wad
aight im gonna post more ow concept art bc i love it and if i have to know what moira could've been then you do too in order: moira, more moira, mei, another sombra mei deserve a whole thread for herself she could've been even more terrifying than she is nowpic.twitter.com/QWxHLkHEcv
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Replying to @snappingsniper
While the Moira (especially the fucking Doc Ock shit) are great, honestly that Mei is like Hmmmm. It still carries that very Overwatch "We have to make her Sexy:tm:" feel.
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Replying to @SolUnfading
I'm so glad they changed it for the mei we have today ofc overwatch still has the most easily nsfw-able characters in history (hell the game wasn't even out that r34 was flooded) but at least they look like humans except widowmaker what happened to her waistpic.twitter.com/MJKXqhCfAw
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Replying to @snappingsniper @SolUnfading
I want top riiiight! That art of mei on bottom right is real weird, its like they tried to make her curvy and slim at the same time
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honestly that carried into her actual design a bit where its like they want her to appear chubby yet for some reason couldnt actually make her???
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Replying to @LichenSprinklez @milflover9000 and
Yea! The lunar skin was all kinds of thatpic.twitter.com/WZswj9YX59
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As I recall, that Mei skin involved a rigging bug. Essentially her mesh was deforming to the incorrect animation bone and was clamping the geometry around it.
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Replying to @_RocketBryan
Good to know! the fixed version is still unsettling tho? Mostly how much the ass just like juts straight out at a 90 degree angle
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Heh, it totally does, doesn't it! Still very likely to be bone-weighting again - looks like oddly deformed geo. There's a ton of rigging tech that goes into each character and then even more support tech time for each skin. With so many skins it's tricky to catch everything. 
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Replying to @_RocketBryan
That's interesting! I've never done anything like that so I'm just judging strictly on visuals but that makes sense that there's limits to the model with all the skins
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