I'm trying a new workflow with my armor pieces, doing the general shape in Zbrush really dirty to get the volumes and then retopo it to have perfect crisp edges. How do u guys approach armor in Zbrush? Because if I try to hpolish the shit out of it it never looks that good D:
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Topology brush? TOPOLOGY? IN ZBRUSH? O3O damn time to learn ZModeler then, time to stop procrastinating
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Was the best day of my life too
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