And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by @SoMuchMonsterspic.twitter.com/hXiR4kxIhU
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not exactly. well, not until right before i quit--the last thing i did was make a viewport shader for substance painter. We tried to block things in and look at them even with just block colors as early as made sense.
I just did a lot of save texture > check unreal viewport > go back to photoshop and make a small change > save > repeat
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