1) Okay, lemme just fucking bury this #3dart #gameArt myth right here and right the fuck now.
Quads are just two triangles with a hidden edge. In a game engine they are... wait for it... two triangles.
Lets talk modelling in quads...
For the very sake of fuck
Yes! Fukkin this!
I run into issues where even the various engines/other platforms do their own wacky calculations on triangle edge direction. It's frustrating as hell to realize you plowed your way through baking but forgot to triangulate so now your normals are borked. 


