I've been making myself learn how to hard-surface sculpt in zBrush today and boy... this is gonna take some time
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I miss snapping the most. Perhaps theres a way to mimic that feature...
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yeah like you try to cap a hole and it's like try to hold cursor on one edge and press space and select...convex hole?¿ because instead you are suppossed to modify topology->close holes or wathever, def requires experimenting and 'cheating' with masking and gizmo etc
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I actually do a little bit up jumping back and forth between Max and ZBrush too, because like you said, sometimes it’s just easier to bust out the shape you need in a standard platform. I do wish it went quicker though to get the nice results.