I dig this discussion and I have an honest question: does that not make it somewhat more true to a trans experience? We're assigned a biological sex at birth (character creation) and then we get to define whatever gender or non-gendered role we outwardly prefer/exhibit?
Neat, these are some great responses!
So as a character artist I can say building a customization system to account for that wouldn't actually be too difficult, it would just take a lot of dedicated work. When a custom character system has you choose either male or female...
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...it's to take into account shifts that need to happen in-game with pronouns, dialog, voice-work, narrative, and generally how the world generally responds to that character. My question is: would just a generic third pronoun option on top of the cosmetic options be enough?
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All this keeping in mind that a game dev's job is to make a game appeal to as broad/diverse an audience as possible within a budget. Making games be as accessible as possible is awesome, but has diminishing returns when aimed at say the trans community's ~0.4% of the population.
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I see you're a game dev too so you likely know the reality of how difficult building a system to actually accommodate that would be from even from just a narrative standpoint alone. Having choices is always good, but tough to get right.