Thank you! Although honestly...I envy those who can just throw up 'dirty' sculpts and it looks amazing. I have to work the shit outta something until it looks even halfway decent. 
-
-
This Tweet is unavailable.
-
-
-
-
If I were streaming, that would be roughly the same footage from my webcam while arting.

- Show replies
New conversation -
-
SHES LOOKING SO GOOD!! I really wanna one of the concepts and just go all out on it as well. I cant wait to see your progress on her!!
-
Dude, that would be awesome! Have you seen some of the early work for Tracer's outfit?! I almost went for one of those over this, but there's a good chance those concept might be used for future skins.
- Show replies
New conversation -
-
-
shes looking so cool!
-
Thank you!

End of conversation
New conversation -
-
-
Really loving it! I really want them sweet deets about how you did the clothing. Manual topology editing for the seams or sculpted? I've been too reliant on the topo stuff for mine lately
-
Seams being...the green piping? In both cases, I usually do a combination: dynamesh something that looks close, and then manual Topology brush and pushing verts around to get nice clean polys. Then Panel Loops and more tweaking. Occasionally I rely on ZRemesh, but usually topo.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.


