Alec Jacobson

@_AlecJacobson

Assistant Professor, Computer Science, University of Toronto he/his/him

Vrijeme pridruživanja: rujan 2016.

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  1. proslijedio/la je Tweet
    29. sij

    Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.

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  2. 21. sij

    Deadline approaching to apply for an artist in residence position in our lab:

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  3. 17. sij

    How's your SIGGRAPH submission going? Perhaps, consider submitting a day later to Graphics Interface 2020 instead? Papers deadline Friday Jan 24 - OpenReview - fast author notification - use any tex format (e.g., SIGGRAPH, TOG, EG)

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  4. 16. sij

    Rahul's was one of only 3 chosen University wide. He's in great company: the other displays are super cool sounding (humanities research on Russia's presence in the Arctic and a medphd student's invention to grasp bowels more carefully)

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  5. 16. sij

    Such an honor to work with UofT PhD student . Yesterday the University unveiled Rahul's display of our research on Truss Generation at the UofT library. If you're in Toronto come to the Robarts library to see it.

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  6. proslijedio/la je Tweet

    : I see overwhelming discussion on the downsides of academia. I worry what this does to the hope & inspiration of grad students with ambitions to go into academia. Given that I think is the best job ever, my thoughts on life as an academic. A thread 👇🏽

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  7. 12. sij

    A few Januaries ago, I was similarly hacking away for hours at a coffee shop. After a long debugging battle, I audibly signed relief when I saw that my triangle mesh looked good. The customer next to me leaned over and said, "All that for a cartoon elephant."

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  8. 12. sij

    SIGGRAPHing hard at the coffee shop. My entire home row is falling off.

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  9. proslijedio/la je Tweet
    6. sij

    The official timeline for SGP 2020 has been published:

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  10. 10. sij

    If you're an undergrad, this is one of the best ways to do summer research with me and my group: Read about my project hosted at the Fields Institute and apply!

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  11. proslijedio/la je Tweet
    9. sij

    New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think: I hope you enjoy it!

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  12. 7. sij

    Rendering the xyzrgb dragon with a shiny gold matcap in... ...the matlab viewer

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  13. proslijedio/la je Tweet
    5. sij

    finished my holiday project just under the wire: Creating Interactive Mesh Processing Tools with libigl () in Unreal Engine 4.24:

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  14. proslijedio/la je Tweet

    STATUS UPDATE: Cranking this, just like I did last false war Story's the same, just replace the names

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  15. proslijedio/la je Tweet
    31. pro 2019.

    The 4th annual New England Symposium on Graphics (NESG 2020) will take place Saturday April 18, 2020 . Come join us for a day of sharing your best ideas/work, networking, and starting new collaborations. Free registration is open. RT appreciated!

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  16. proslijedio/la je Tweet
    28. pro 2019.

    "Anti-homeless" hostile architecture, a thread. Toronto. These devices (left) keep homeless people from sleeping on the grates to avoid freezing to death (right).

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  17. 19. pro 2019.

    I could play with matcaps all day... Single line fragment shader: color = texture(tex, normalize(normal).xy * 0.5 + 0.5); where tex points to a semi-transparent image of a bubble

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  18. proslijedio/la je Tweet

    Project update on performance capture: now I have eyes and eyebrows! It’s nowhere near the fidelity of say Death Stranding or something by Naughty Dog, but it’s fun and is done with just two DualShocks! All live input; footage from two different days.

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  19. 13. pro 2019.

    Was your Eurographics or CHI submission rejected? I'm sorry to hear that.😢 How about resubmitting your revised paper to Graphics Interface 2020? Deadline is Dec 20. You don't even need to reformat your pdf!🤯

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  20. 12. pro 2019.

    Wenzheng Chen's presenting our poster today. If you're at , stop by: "Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer" joint work with Jun Gao, Huan Ling, Edward Smith, and .

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