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This can be a big breakthrough to unleash PS5 HW Ray Tracing capabilities. People often overlook the importance of optimized software and algorithms to optimize Ray Tracing, depending on the software solution you can drastically reduce the amount of rays needed to be cast.
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I haven't read the more than a SKIM read yet, so this is NOT an educated post, but it seems like it's basically PS5 related. Again, I could be wrong as I literally skim read it as I'm not at home right now!