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Adam Graham
@Zigurous
Indie game developer zigurous.com 🕹️ Creating Unity assets and tutorials youtube.com/zigurous 🎓 Working on my next game Zeek Will Freak ⚔️
Chicagozigurous.comJoined December 2011

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I submitted my first package to the Unity Asset Store. Time to sit and wait for approval. Might be a while, I’m like 1600 in queue.
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I spent the day messing around with DocFX to generate documentation for all of my Unity packages. For a documentation generator, I am kind of surprised by how bad their own documentation is. It’s not actually that bad, but could be a lot better. The end result is not bad though!
My Unity Animation Library package has been updated to version 1.3.0. This release adds a new serializable data structure AnimatorParameter that automatically generates a hash for the parameter. Hashes are used for optimized getter/setters on Animator.
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My next video tutorial will be How to Create Pac-Man in Unity. This one ended up being quite a bit harder than the previous ones. Probably need another day to finish the AI behaviors and then I’ll start recording.
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My Unity tweening package has been updated to major version 2.0.0. Overhauled for improved performance and memory efficiency. Greatly improved sequences. Hundreds of predefined tween methods added, and more generic types supported. FREE! #unity #gamedev
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