To put it simply. Game prices have stayed at $60 for over a decade whilst the cost of video game dev and marketing has grown significantly.
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What this means is that a game that was successful selling 1-2m in 2007 now needs to sell multiple times more to be profitable in 2017.
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What this means is that it’s very hard for AAA pubs to make a profit from unit sales alone. That’s why we’ve seen a switch to service games
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That's because single player games rely purely on unit sales most of the time, where as service games are driven by engagement.
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That’s also why single player games have added on multiplayer / open world elements / DLC etc... to encourage long term engagement.
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Anyway, the simple fact is that most games would struggle to break even without add on content being implemented in the game.
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First we saw DLC. It took some time but now DLC is accepted as a way to expand the amount of content in a game for a set price.
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Then we saw season passes and map packs. For some games this works, for others it split the user base which wasn’t seen as good.
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So with these methods publishers were able to bump up the amount people would spend on a game from $60 to maybe $80 or $90 or so.
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Loot boxes is another monetisation models. It can actually work so that devs can put out free content updates and loot boxes help fund it.
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And that means that gamers are now spending loads more than your standard $60 on a single game each year. Some spend hundreds.
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What we’ve seen (see my last tweet about Activision) is that gamers are spending loads on add on content each year. That’s a fact.
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What’s also a fact is that AAA game publishers require some sort of additional monetisation to remain profitable on each game they put out.
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So those last two tweets are facts and aren’t really up for debate. What is up for debate is how that monetisation is implemented.
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If consumers want game publishers to change their approach to monetisation then there is nothing wrong with letting them know that.
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But right now AAA pubs don’t need to change anything because the amount being earned from MTX is outweighing the complaints. END
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One final point is that not all instances of add on content are 'bad'. Some implementations certainly may go too far. I'm not doubting that
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But a lot of add on content is about providing the player with additional gameplay / gear / content in a game they want to play more of.
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End of conversation
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