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ZhugeEX's profile
Daniel Ahmad
Daniel Ahmad
Daniel Ahmad
Verified account
@ZhugeEX

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Daniel AhmadVerified account

@ZhugeEX

I tweet about the Video Games industry. Senior Analyst at Niko Partners. Covering the video games market in China & Asia. (He/Him)

London, England
NikoPartners.com
Joined April 2014

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    Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

    So why are game companies continuing to implement add on content such as DLC, Season Passes, Microtransactions and Loot Boxes in games? Pt1

    11:25 AM - 8 Oct 2017
    • 153 Retweets
    • 310 Likes
    • Nicolas Duval 🥐 Alexis_purple16 Jimmy Wood Leandro Super Nerd Jezebel Lacunacraft Adi ATA Alexis Almedina
    15 replies 153 retweets 310 likes
      1. New conversation
      2. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        To put it simply. Game prices have stayed at $60 for over a decade whilst the cost of video game dev and marketing has grown significantly.

        10 replies 37 retweets 109 likes
        Show this thread
      3. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        What this means is that a game that was successful selling 1-2m in 2007 now needs to sell multiple times more to be profitable in 2017.

        3 replies 27 retweets 74 likes
        Show this thread
      4. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        What this means is that it’s very hard for AAA pubs to make a profit from unit sales alone. That’s why we’ve seen a switch to service games

        2 replies 22 retweets 64 likes
        Show this thread
      5. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        That's because single player games rely purely on unit sales most of the time, where as service games are driven by engagement.

        3 replies 19 retweets 59 likes
        Show this thread
      6. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        That’s also why single player games have added on multiplayer / open world elements / DLC etc... to encourage long term engagement.

        1 reply 22 retweets 61 likes
        Show this thread
      7. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        Anyway, the simple fact is that most games would struggle to break even without add on content being implemented in the game.

        1 reply 16 retweets 52 likes
        Show this thread
      8. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        First we saw DLC. It took some time but now DLC is accepted as a way to expand the amount of content in a game for a set price.

        1 reply 14 retweets 50 likes
        Show this thread
      9. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        Then we saw season passes and map packs. For some games this works, for others it split the user base which wasn’t seen as good.

        1 reply 13 retweets 48 likes
        Show this thread
      10. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        So with these methods publishers were able to bump up the amount people would spend on a game from $60 to maybe $80 or $90 or so.

        1 reply 14 retweets 41 likes
        Show this thread
      11. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        Loot boxes is another monetisation models. It can actually work so that devs can put out free content updates and loot boxes help fund it.

        2 replies 12 retweets 45 likes
        Show this thread
      12. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        And that means that gamers are now spending loads more than your standard $60 on a single game each year. Some spend hundreds.

        1 reply 11 retweets 40 likes
        Show this thread
      13. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        What we’ve seen (see my last tweet about Activision) is that gamers are spending loads on add on content each year. That’s a fact.

        1 reply 10 retweets 39 likes
        Show this thread
      14. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        What’s also a fact is that AAA game publishers require some sort of additional monetisation to remain profitable on each game they put out.

        1 reply 8 retweets 37 likes
        Show this thread
      15. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        So those last two tweets are facts and aren’t really up for debate. What is up for debate is how that monetisation is implemented.

        2 replies 7 retweets 47 likes
        Show this thread
      16. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        If consumers want game publishers to change their approach to monetisation then there is nothing wrong with letting them know that.

        2 replies 9 retweets 46 likes
        Show this thread
      17. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        But right now AAA pubs don’t need to change anything because the amount being earned from MTX is outweighing the complaints. END

        8 replies 17 retweets 65 likes
        Show this thread
      18. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        One final point is that not all instances of add on content are 'bad'. Some implementations certainly may go too far. I'm not doubting that

        2 replies 2 retweets 44 likes
        Show this thread
      19. Daniel Ahmad‏Verified account @ZhugeEX 8 Oct 2017

        But a lot of add on content is about providing the player with additional gameplay / gear / content in a game they want to play more of.

        4 replies 3 retweets 36 likes
        Show this thread
      20. End of conversation

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